![]() ![]() Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ( 1324978) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mono: CommandBuffer native plugin events hang in the Editor ( 1308216) Mobile Graphics: Player crashing when connecting external Display via USB-C port ( 1321153) Mobile: Using TouchScreenKeyboard.Open with a non-empty placeholder multiple times causes the app to crash ( 1347370) Mobile: App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK ( 1331290) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Linux: Crash on DisableSubMenu when double clicking to close a context menu ( 1347655) IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene ( 1341951) ![]() Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) ![]() Global Illumination: Fatal Error when closing the Editor while Generating Lighting ( 1354238) Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) Ads: Unity Ad return app to Lock screen ( 1281041)Īsset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 ( 1324536)Īsset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset ( 1353925)Īsset Importers: Second Unity instance in Activity Monitor is "not responding” after importing ( 1331736)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002)Īudio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() ( 1341752)Ĭustomer QA Onboarding: Unity does not execute code weavers when the project is opened for the first time ( 1350116) ![]()
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